You have this protractor to help your buddy by finding the correct angle. To play the game, first, turn the protractor and work out the angle. Type the angle in the given calculator and then press enter. If your answer is right, the rocket will shoot in the exact direction of the target. Learn and practice the Pythagoras theorem, a crucial part of Trigonometry. The activity includes finding the third of the trio numbers. You are given a triangle with two sides given and have to find the third one using the Pythagoras.
You can set the difficulty level as per your skills. Track your progress by keeping a check on your scores. The app is created by shodor.
Exercise a good command over the various terminology of trigonometry. Users are given a set of one-word substitutions in which the answer is similar to the one of terms in Trigonometry.
The timer is set for 3 minutes. The game stands out with nearly 9k plays and 4. Click the unit circle is good for practicing if you face difficulty in measuring radian angles.
You are given a radian angle and have to find the corresponding degree angle from the angles given on the surface by clicking on it. The timer is set for 2 minutes with 16 questions to solve. The game has been played over k times with 4. Improve your vocabulary for Trigonometry terminologies with Trigonometry vocab.
The game uses a similar concept of word search puzzle, just here it is the terminologies of trigonometry that you have to find. You could choose the difficulty level according to your knowledge of the topic. Tsunami tank. Wave-force artillery. King Oni. Steel Ronin. Shogun Executioner campaign only. Greater King Oni campaign only. Kenji's King Oni campaign only. Burst drone. Jet Tengu. Giga Fortress. Yari mini-sub. Naginata cruiser. Shogun battleship. Radar boat campaign only. Flying Head Fortress.
Construction yard. Instant generator. Ore refinery. Instant dojo. Mecha bay. Imperial docks. Nanotech mainframe. Fortress wall. Wave-force tower. Nanoswarm hive. Psionic decimator. Wave-force trigun campaign only. Technology inhibitor campaign only. Fortified fleet.
Point-defense drones. That assumption, however, could not be further from the truth. We now know that, --more than ten years ago, acting on the counsel of his forward-thinking son Tatsu , Emperor Yoshiro saw fit to establish the Imperial Women's Warfare Academy deep in the heart of Hokkaido, with the goal of training the Empire's finest and fittest female subjects in both traditional and new ways of battle.
Segregating the academy by gender was said to ensure proper focus and discipline. Although presented to the public as a return to the highly-trained female polearm cavalry of the Empire's storied past, this societal shift proved to be quite controversial amongst the Emperor's more-conservative subjects, with many families of note forbidding their daughters from taking up arms and enlisting not that they necessarily would have been accepted into the IWWA anyhow.
Expressing frustration at this publicly, Crown Prince Tatsu took it upon himself to intervene. Soon after, dissent was quelled and the ranks of the Academy began to swell with driven young women, eager to learn the ways of war. As disapproval turned to fascination, legions of cynical journalists, inspired schoolgirls, and heartsick young men formed encampments around the Academy's impenetrable walls, waiting in the vain hope that they would catch brief glimpse of the women training within.
Public expectations soon grew to a fever pitch, fuelled by the massively popular weekly manga series "Flying Girl Azami" and its accompanying television series. When, the public demanded, would the gates of the Academy finally open? When would the fruits of the Emperor's labor be revealed?
And after eight years, the doors of the Academy finally opened. But what awaited the frenzied public proved to beyond anyone's expectations: These doors, it turned out, were on the Academy's roof. The eager young girls who had entered the Academy so long ago now emerged as formidable women, battle-ready warriors armed to the teeth and trained within an inch of their lives—the Women's Elite Aerial Infantry Division, soon to be christened by an excited public as the "Rocket Angels.
Cutting a swathe across the battlefields of Europe, routing Allied Mirage Tanks and Soviet Bullfrogs alike, the Rocket Angels quickly gained a reputation for ferocious tenacity, descending from the skies in a shower of light and destruction, rending the Emperor's enemies asunder, and achieving victory even when the odds seemed stacked against them. In time, it became clear to Prince Tatsu that few wished to stand against his devastating progeny, and those that unwisely chose to do would quickly perish—and so the Prince of the Rising Sun stood vindicated, his Rocket Angels an unparalleled success.
In the Soviet and Allied Campaigns, the Rocket Angels were tough foes for even Kirovs and Century Bombers - but combined with both Commanders' strategies and directed firepower, they were but flying meat to the grinder. During Yuriko's insurrection, Rocket Angels were reported to be among the interior guard units, along with the other units of the known Imperial Army.
By the time of Yuriko's attempted jailbreak from Shiro Sanitarium , a squadron of Rocket Angels were instrumental in seizing Yuriko Matsui with their paralysis whips and returning the schoolgirl-turned-bioweapon to her cell. The moment she returned to Shiro Sanitarium, however, most of these flying femme fatales were brought down to the ground by Yuriko's psionic powers, while some succumbed to her mind control, obeying their psionic mistress' wishes as Yuriko's minions.
They need never touch the ground during battle, and indeed, their doctrine strictly prohibits them from doing so. Sustained Rocket Angel fire is of such intensity as to bring even the most imposing enemy fortress to the ground. This flexible beam of high-intensity energy is wielded like a lash by its mistress, with any contact rendering its target completely disabled.
The utility of this weapon is without question, although should the "beam" of the whip disengage from a target for any reason, the target can resume acting as normal. Furthermore, due the technical difficulties of acquiring a target lock on fast-moving aircraft, in addition to wind and debris concerns, the paralysis whip has only been calibrated for use against ground targets.
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